Matt Danuser-Grant

Principal Game Designer

I design the systems that bring players back. Over a decade in mobile F2P, across Marvel Strike Force, Star Wars: Galaxy of Heroes, Disney Sorcerer's Arena, owning character and combat design on titles with hundreds of millions of installs.

What I'm solving for is feel: the kit that finally clicks, the event that pulls someone back after weeks away, the character who becomes a player's favorite. I reach for systems because that's how you build feel at scale.

Quadrant4 AI, Head of Game Design
Apr 2025 – Aug 2025
  • Led game design at an early-stage studio, setting design vision and direction.
Scopely, Principal Game Designer
Aug 2021 – Jan 2025
Marvel Strike Force  ·  $300M+ lifetime revenue  ·  200+ character roster
  • Owned character and combat design for one of mobile's top-grossing live games, shipping new playable characters on a monthly cadence.
  • Designed kits, abilities, and combat systems balanced for both PvE and competitive PvP play.
  • Mentored and gave design direction to other designers, raising the bar on kit quality and design consistency across the team.
  • Partnered across production, engineering, and live ops to land content that drove player engagement and retention.
Glu Mobile, Sr. Game Designer
Mar 2020 – Aug 2021
Disney Sorcerer's Arena  ·  $22M+ in launch-quarter bookings
  • Designed characters and combat systems for a Disney/Pixar collectible RPG.
  • Translated beloved Disney and Pixar characters into distinct, satisfying kits across an expanding PvE and PvP roster.
  • Tuned combat balance for both newcomer accessibility and competitive depth.
MZ (Machine Zone), Sr. Game Designer
Jun 2019 – Feb 2020
Crystalborne: Heroes of Fate
  • Designed combat systems and hero kits for a story-driven mobile RPG.
  • Balanced character abilities and progression to keep encounters challenging and rewarding across the player journey.
Behaviour Interactive, Lead Game Designer
2018 – 2019
Game of Thrones: Beyond the Wall
  • Led system design across the game, owning the world map, crafting system, castle upgrades, and core progression loops.
  • Designed and balanced the connected systems that structured the player journey, from exploration to base-building to long-term progression.
  • Translated the Game of Thrones universe into tactical mobile RPG systems with both narrative weight and competitive depth.
Electronic Arts (Capital Games), Sr. Game Designer
2016 – 2018
Star Wars: Galaxy of Heroes  ·  $2B+ lifetime player spending
  • Designed character kits, abilities, and combat systems for the most successful Star Wars mobile title ever made.
  • Built faction-based team synergies and encounters spanning PvE campaigns, raids, and competitive PvP modes.
  • Contributed to a deep, expanding roster of iconic Star Wars characters, balanced across daily, weekly, and event-driven live ops cadence.
Gazillion Entertainment, Game Designer
2012 – 2015
Super Hero Squad Online
  • Owned character design for a free-to-play MMO, shipping 2–3 new characters every month to drive constant revenue.
  • Continuously rebalanced a 180+ character roster based on player feedback.
  • Recruited onto a small, multi-disciplinary team, one of each role, to keep the game live and growing.
  • Partnered with the team to overhaul the entire game economy for a major release.
Cryptic Studios, Combat Designer
2008 – 2012
Champions Online
  • Owned ongoing PvE and PvP balance across 26 power frameworks, creating hundreds of powers in the in-house scripting engine.
  • Designed, implemented, and balanced 2 new player classes from scratch.
  • Helped transition the game from a subscription model to free-to-play.
  • Wrote unique AI scripting for each power framework in the Nemesis system.
Namco Bandai Games America, QA
2007 – 2008
Soul Calibur Legends · Namco Museum Remix · Digimon World Dusk / Dawn
Konami, QA Lead
2006 – 2007
Super Contra · TMNT Arcade · DDR Universe · Karaoke Revolution / American Idol · Xiaolin Showdown · Death Jr. 2 · Winx Club
Electronic Arts, QA
2005 – 2006
The Godfather · Mass Effect

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