Case Studies

Design thinking, documented.

Anonymized walk-throughs of real design problems. The studio, the IP, and the numbers are gone. The decisions are what's left.

Systems & Live-Ops Design

A living atlas, not a timeline.

A AAA studio pitching for the official mobile game of a flagship fantasy TV saga. The brief: design a collection-RPG with tactical combat that could hold a fanbase for years, not a six-month tie-in.

Systems Design Live-Ops F2P Economy Licensed IP
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